Raccoon Rescue Bubble Shooter + EDITOR

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Description

*** Ready for PUBLISH! ***
*** Don’t need the programming skills! ***

Play NOW via Facebook 
Android APK || iOS Demo || DOCUMENTATION

Raccoon Rescue is Great Bubble Shooter Game Template with EDITOR. Target of the game is help to Raccoon Mama to save her babies from bubbles. The Asset includes many game features and obstacles. The player has to pass levels using ingenuity and sleight of hand.

We made for you 100 tested and interesting levels. You can use them as is OR create your own unique design of the levels. Also you can do more interesting levels, just use the EDITOR. This EDITOR was designed specifically for the most comfortable creation of level design.

The project easy for use. Let’s try!

Racoon Rescue Bubble Shooter includes:

– Facebook sharing
– LEVEL editor
– IAP editor
– ADS controller
– LEADBOARD
– Friends on a MAP
– Rewarded video

Those features provides you the best opportunities!

* Save a time
* Don’t need a programming skills
* Unique level design
* Easy for reskin
* Clear documentation
* Easy for improvement

If you buy this Asset you will receive:

– Hight Quality asset
– Really Fast support
– Best Match 3 games

You don’t need to hire a programmer to insert advertising network and for Facebook integrate. We did it for you!

We work a lot on the project, that you get a quality product. That allows you to earn good money. If you find a bug or have some suggestions please contact us.

Asset constantly developing. You can be sure about the quality of the product and quick support. We are always happy to help you understand the project and give recommendations for further development.

Recommended Unity3D 5.6. or higher. 

Please leave your rating for this Asset. We are really appreciate it!

Thank you!

Features

This game has everything that you could as simple as possible and faster to create a games of your dream:

? Map
? Cloud saving of the players progress
? UnityADS
? CHARTBOOST
? ADMOB
? Level EDITOR
? Leadboard
? Friends on a MAP
? Ads controller
? 100 tested LEVELS
? Cross platform Android and IOS
? Different IAPs
? Great Visual and Sounds effects
? Many game features and obstacles
? Easy for reskin
? Gems shop
? Shop of Life refill
? Facebook “share” button

Updates

1.5.2

Fixed: 3:4 aspect ratio Fixed: wooden ball destroyed by a fireball prevents from completion level Improved: Aim dotted line more accurate

Support Unity 2019.3

1.5.1
Fixed: ball not join if moves through falling balls
Fixed: sometimes switching of balls created an extra ball
Fixed: Balls sometimes fall off
Fixed: Ball moves through the row sometimes
Fixed: Fit canvas to a safe area of iPhone X-series

1.5
Added: Google rewarded video ads
Added: rewarded ads priority toggle (what to show first Google ads or Unity ads)
Fixed: watch video button not hide entirely
Fixed: Facebook logout
Fixed: facebook sharing link

1.4
Fixed: background index out of range error
Fixed: leadboard without friends issue
Fixed: switch ball on the last move
Fixed: Crossplatform facebook sharing
Added: exit confirmation window
Added: auto portrait ratio handler

1.3

-Added: OnNextTurn event

-Changed: Create Gamesparks game added to game editor

-Fixed: Unity 2018 support

1.2.1
– Fixed: Canvas enable

1.2
– Added: Item editor
– Added: Playfab supporting
– Fixed: Sometimes ads not showing
– Fixed: AdsEvent NullReferenceException error
– Fixed: stuck before win(delayed win)
– Fixed: Gamesparks new api supporting, config.json
– Fixed: progress not saved after login
– Fixed: booster_superaim_icon.png and booster_superaim_icon.png
– Fixed: failed not happened after latest powerup ball
– Fixed: currency cloud sync
– Fixed: Gamesparks Game Data Service support
– Fixed: total score sync after playing offline

1.1
– Fixed: Refill life buy (AnimationManager.cs)
– Added: price localization (map scene updated)
– Fixed: showing stars on closed levels
– Fixed: aiming problem
– Fixed: Facebook with Unity 2017
– Fixed: Gamesparks 5.5.6 (map.scene and main.scene updated)
– Changed: Facebook sharing (added path into editor)

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