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A Plug And Play Animation Blueprint That Supports 3 Gaits and different types of transitions.
Version 3 utilized linked animation layers for switching locomotion and masking (Layering) sets.
*4 Directional Loops, 4 Directional Starts , 4 Directional Stops are the required minimum transitions.
*Requires Control Rig Plugin To Be Activated
Features:
Code Modules:
Number of Blueprints: 13
Number of C++ Classes: 11
Network Replicated: (Yes)
Supported Development Platforms: (Windows)
Supported Target Build Platforms: (Windows)
Dumentation: Documentation
Join Discord Server for More Info SIR.D.Kai Studio Server
Important/Additional Notes: The System is still evolving with the plan being to add other locomotion methods (flying . swimming, climbing) And an automatic predictive feet IK .
Final Goal is to have a plug and play animation blueprint that provides movement in a quality that matches the amazing visual and sounds that can be created in ue5. Will use any tools available to accomplish it be it the in engine implementation of Motion Matching [ue5] or sticking to traditional state machines like it is currently whatever is best.
*Requires Control Rig Plugin To Be Activated